Digital-tutors : Automotive Modeling in 3ds Max
BlueFox | Apr 24, 2009 | Comments 1

Digital-tutors : Automotive Modeling in 3ds Max
Learn a production workflow to automotive modeling in 3ds Max and a multitude of Polygon, NURBS, and Spline-based techniques that can be used for Film, Games, and Automotive Design. Contains over 7.5 hours of project-driven training.
Popular highlights include:
- Viewport Background Images
- Establishing Automotive Line Flow
- Creating Multiple Fitted Panels
- Redrawing Topology
- Adding Resolution to Tighten Edges
- Adding Edge Loops with Connect Tool
- Edge Loop and Ring Selections
- Converting Sub-object Selections
- Adding Geometry with Bridge
- Cloning Geometry and Shapes
- Attaching and Detaching Geometry
- Building Geometry with Splines
- Building Geometry with NURBS Curves
- Mirroring Geometry
- Symmetry Modifier
- Converting Parametric Geometry
- Previewing Smooth Geometry
- Creating Detail with Extrude Tool
- Importing Adobe Illustrator Curves
- Creating and Adding Realistic Materials
- Adding Bump Maps to Materials
- Creating UV Layouts
- Creating Geometry with Primitives
- Changing Geometry Creation Parameters
- Welding Vertices
- Creating Splines and Patches
- Edit/Delete Message Reply With Quote
Lesson Outline:
| 1. | Project Overview | 0:44 |
| 2. | Setting up Viewport Background images | 3:29 |
| 3. | Modeling the wheel arches | 9:48 |
| 4. | Bridging geometry between the arches | 2:57 |
| 5. | Extruding edges up along the side | 5:34 |
| 6. | Extruding out the back | 4:24 |
| 7. | Extruding out the front | 9:25 |
| 8. | Tweaking the topology on the front fascia | 8:04 |
| 9. | Extruding across hood | 11:53 |
| 10. | Extruding across the back and bottom | 10:18 |
| 11. | Detaching the belly pan | 6:48 |
| 12. | Detaching and shaping the hood | 7:59 |
| 13. | Adding edge detail to the front fascia | 10:20 |
| 14. | Extruding in the front vent area | 10:33 |
| 15. | Adding struts to the grill | 9:37 |
| 16. | Adding remaining fascia details | 11:28 |
| 17. | Building the side vent | 9:29 |
| 18. | Finishing the fascia details | 9:36 |
| 19. | Refining the headlight interior | 11:17 |
| 20. | Refining the topology of the trunk | 11:28 |
| 21. | Detaching the trunk and taillights | 9:35 |
| 22. | Finishing the taillights | 10:45 |
| 23. | Adding body detail to the side | 9:43 |
| 24. | Detaching the panels | 7:51 |
| 25. | Building the top of the cab | 7:04 |
| 26. | Extruding down the sail panel | 8:00 |
| 27. | Building the roof | 11:20 |
| 28. | Detaching the door frame | 4:47 |
| 29. | Adding thickness to the panels | 12:59 |
| 30. | Adding the rocker panel | 4:01 |
| 31. | Adding details to the back end | 9:47 |
| 32. | Creating the exhaust pipes | 5:03 |
| 33. | Detaching the doors | 4:34 |
| 34. | Adding door handles | 12:09 |
| 35. | Cloning the quarter panel | 3:09 |
| 36. | Modeling the fuel cap | 8:13 |
| 37. | Building the windshield | 7:51 |
| 38. | Modeling the back light | 6:59 |
| 39. | Adding windows to the doors | 5:22 |
| 40. | Modeling covers for the quarter windows | 10:27 |
| 41. | Adding a scoop to the hood | 11:23 |
| 42. | Building a spoiler | 12:23 |
| 43. | Modeling the trunk emblem | 4:57 |
| 44. | Modeling the grill mesh | 9:32 |
| 45. | Building head lamps | 11:39 |
| 46. | Adding an emblem to the grill | 5:18 |
| 47. | Building a tire | 4:46 |
| 48. | Adding the wheel | 5:17 |
| 49. | Finishing the shape of the wheel | 8:29 |
| 50. | Adding detail to the wheel | 11:39 |
| 51. | Adding disc brake and caliper | 8:03 |
| 52. | Modeling the rearview mirror | 8:29 |
| 53. | Creating a UV layout for the tire | 4:15 |
| 54. | Adding a car paint material | 7:45 |
| 55. | Creating reflector materials | 6:18 |
| 56. | Setting up a material for the tire | 4:05 |
| 57. | Adding remaining materials | 8:02 |
| 58. | Performing final material changes | 5:43 |
| Total Run Time: | 7:37:37 |
![]()
Filed Under: Tutorials
About the Author:
Hi. There are not all parts of archive (((( Where are others? Please share others.